General information
Power Up introduces the player to the game's most formidable enemy the Gargantua. The player is initially exposed to the monster for only a brief moment before he reaches the cover of the abandoned rail network's generator facility.
He fires up the generator, and leads the garg in between two massive, arcing coils, electrocuting and killing the giant beast.
Chapter style
Reinforced concrete and hard edges make up the bulk of the chapter's architecture. It's bleak and run-down, and looks as if it has just been awoken from a long period of disuse.
Atmosphere
Tight corridors and sharp turns paired with the distant rumblings of the garg create a claustrophobic air. A high density of enemies in tight spaces creates fast-paced, desperate action.
Other information
Power Up was the second Black Mesa chapter that i was assigned to. And I really loved working on it, the theme and visual style suited me perfectly. I started working on it at the end of December 2007 and the deadline was two months later.
I never had any major problems with the map and the development went on without trouble.
When I applied to Level Design school I wrote the below design document on the work process.
Design document (PDF, Swedish) |