Professional Experience
Level Designer & Environment Artist Intern ▪ Funcom
(Oslo, August 2009 - April 2010)
Level Design & Environment artist internship.
Working on the unreleased MMO The Secret World.
I produced dungeons and minigame/PvP instances using Funcom's inhouse tools and 3ds Max.
www.darkdaysarecoming.com
Amateur/Non-Profit Experience
Level Designer, Scripter & Environment Artist ▪ Black Mesa
(November 2006 - Present)
Black Mesa is a Half-Life 2 total conversion remaking VALVe Software's
award-winning PC game, Half-Life.
Designing and constructing various chapters, defining visual themes
and implementing interesting and fun gameplay.
www.blackmesasource.com
Level Designer, Scripter & Environment Artist
(1999 - Present)
Various map projects for GoldSource-, Source & Unreal Engine.
Education
Enter The Garden ▪ Xenter, Botkyrka, Sweden.
(September 2008 - December 2009)
Advanced vocational education in Level- & Game Design.
The education provided depth and theoretical knowledge in
the
principles of Level- & Game Design, which included Psychology,
Gaming sociology, dramaturgy and architecture.
Örebro Public College ▪ Örebro, Sweden.
(August 2005 - June 2006)
One year complementary education.
Nynäshamns high school ▪ Nynäshamn, Sweden.
(August 2000 - January 2003)
Studied social science with focus on economy.
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Skills
Summary
Have a variety of experience, from working with a linear,
storydriven FPS to action packed multiplayer and large scale third person MMO.
Specialties
I'm well versed in planning and design, gameplay both single- and multiplayer,
lighting, texturing, scripting, optimization, player guidance and I'm also used to
working with Scrum/Agile.
Level Editors
▪ Hammer (Advanced)
▪ UnrealED (Intermediate)
▪ Sandbox (Beginner)
Software
▪ Adobe Photoshop (Intermediate)
▪ Max (Intermediate)
▪ Maya (Beginner)

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