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Level Designer & Environment Artist

Resumé

Curriculum Vitae

On request.

Amateur Experience

Black Mesa ▪ Level Designer & Environment artist.

Singleplayer FPS mod using Valves Source engine.
November 2006 - Present.

Black Mesa is a Half-Life 2 total conversion remaking VALVe Software's
award-winning PC game, Half-Life. www.blackmesasource.com

Responsibilities: Designing and constructing the chapter Apprehension and parts
of the chapters Power Up and Residue Processing. I'm currently working on constructing
the basic layout and defining a visual theme for a part of the chapter We've got hostiles.

Skills

Level Editors

▪ Hammer (Advanced)
▪ UnrealED (Intermediate)
▪ Sandbox (Beginner)

Software

▪ Photoshop (Intermediate)
▪ Crazybump (Intermediate)
▪ Maya (Beginner)
▪ Max (Beginner)

Level Design & Game proficiencies/experience

Basic layout, planning, gameplay both single- and multiplayer,
player guidance, detailed geometry, texturing, lighting, optimization,
scripting, writing detailed design documents and working with Scrum.

Education

Enter The Garden, Xenter ▪ Botkyrka, Sweden.

One and a half year Level Design education.
September 2008 - Present (Ends December 2009).

The education provides depth and theoretical knowledge in
the principles of Level Design, which includes Psychology,
Gaming sociology, dramaturgy and architecture.

Örebro Public College ▪ Örebro, Sweden.

One year complementary education (komvux).
August 2005 - June 2006.

I studied additional math and English.
And I took a health and fitness class.

Nynäshamns high school ▪ Nynäshamn, Sweden.

Three year high school.
August 2000 - January 2003.

I studied social science with focus on economy.