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Level Designer & Environment Artist

Resumé

Professional Experience

Level Designer & Environment Artist Intern Funcom

(Oslo, August 2009 - April 2010)

Level Design & Environment artist internship.
Working on the unreleased MMO
The Secret World.

I produced dungeons and minigame/PvP instances using Funcom's inhouse tools and 3ds Max.

www.darkdaysarecoming.com

Amateur/Non-Profit Experience

Level Designer, Scripter & Environment Artist Black Mesa

(November 2006 - Present)

Black Mesa is a Half-Life 2 total conversion remaking VALVe Software's
award-winning PC game, Half-Life.

Designing and constructing various chapters, defining visual themes
and implementing interesting and fun gameplay.

www.blackmesasource.com

Level Designer, Scripter & Environment Artist

(1999 - Present)

Various map projects for GoldSource-, Source & Unreal Engine.

Education

Enter The GardenXenter, Botkyrka, Sweden.

(September 2008 - December 2009)

Advanced vocational education in Level- & Game Design.

The education provided depth and theoretical knowledge in
the principles of Level- & Game Design, which included Psychology,
Gaming sociology, dramaturgy and architecture.

Örebro Public College ▪ Örebro, Sweden.

(August 2005 - June 2006)

One year complementary education.

Nynäshamns high school ▪ Nynäshamn, Sweden.

(August 2000 - January 2003)

Studied social science with focus on economy.

 

Skills

Summary

Have a variety of experience, from working with a linear,
storydriven FPS to action packed multiplayer and large scale third person MMO.

Specialties

I'm well versed in planning and design, gameplay both single- and multiplayer,

lighting, texturing, scripting, optimization, player guidance and I'm also used to

working with Scrum/Agile.

Level Editors

▪ Hammer (Advanced)
▪ UnrealED (Intermediate)
▪ Sandbox (Beginner)

Software

▪ Adobe Photoshop (Intermediate)
▪ Max (Intermediate)
▪ Maya (Beginner)

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